Hello and welcome to my portfolio!
I'm a senior game designer with over 15 years of professional game industry experience.
While I've worked on a wide variety of different games and platforms, I'm currently a Senior World Builder at Blizzard Entertainment working on a brand-new survival game IP. I also make indie games at my indie studio, Studio Nightcap where I shipped, CRASH: Autodrive for Nintendo Switch and Steam (PC)!
I focus mostly on designing, building, and scripting levels that are filled with great gameplay and narrative. I like to do combat, system, and narrative design on occasion as well. I also lead teams and mentor other designers.
Click the images below to check out my work!


SENIOR WORLD BUILDER
(in progress)
LEVEL DESIGNER
GAME DESIGNER/SCRIPTER

GAME DESIGNER/SCRIPTER
GAME DESIGNER/SCRIPTER
LEAD LEVEL DESIGNER
GAME DIRECTOR & GAME FEEL SPECIALIST
CREATOR
(everything but art & music)

Single-player focused projects combining gameplay and narrative. I worked on these projects between 2011-2013 to learn and practice the skills needed to join the AAA industry as a game and level designer.

These older projects chronicle my journey from game programmer to game designer. I performed
multiple
roles and used a wide variety of technologies. They were all created at Zynga, Schell Games and Rabid Squirrel Games.
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CoasterVille (2012) |
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Empires & Allies (2011) |
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Disney's Pirates of the Caribbean Online - Fishing Minigame (2010) |
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Disney's Pixie Hollow Online (2008) |
Waffle Queen (2010) The Mummy Online (Unreleased) |